![]() ![]() As this is a living layout planning, other utilities excluding Fire, Police and Health departments are not included. The horizontal or vertical methods will both work but if they open up another expansion like they did for the last one, the land to the right (opposite side of the grid from the airport), then the best road layout is like I have mine now. answering your first question: yes, shifting 2nd heliports to the service edges you will need a total of 7 per column (there are 3 columns span-wise), however youll just have 5 in the middle, thus you can put +1 rz (just check crush layout). As they add more area, you will use 50 grid cubes for roads compared to 52 grid cubes for roads that will cover the same amount of your map. ![]() Roads are how you make the layout of your city. same reasoning for the specialization (gambling/landmark). All buildings except for Landscape require roads to function. (With the exception of buildings from Mayor's Pass Season 13: Australian Outback) If a Residential Building is not connected to a road it will be abandoned immediately. Last week we introduced a 3 Million Population guide on and we thought you guys might like it BIG BIG BIG thanks to reddit user Zegerman for continuing to experiment and update their guide. If any other buildings are not connected to roads it will be disabled. As a theoretical layout, it looks interesting. With that many Tokyo Town residential zones, it will take a long time to build. You can access the roads menu from the roads. Sorry if I my explanation is a little confusing. ![]()
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